Hi everyone!
This is my contribution to the first-year group project at New3dgeConcept Art, created under the guidance of Atomhawk Studio, who served as both client and mentor.
The project aimed to design a nomadic tribe within a sci-fi universe, centered around gas-emitting rifts that act as oases—supporting wildlife and providing essential resources for the nomads.
My task was to design an Engineer-class character whose role is to defend the gas-harvesting vehicle from hostile creatures and repair any damage it sustains.
>Special thanks to Samuel Amar, our character design mentor during the project!
>And shoutout to my teammates:
Joaquim Mamberti- Character design
Oscar Graf-Vehicle (Harvester) design
Sofiia Korotych- Settlement (Canteen) design
Alex chen- Settlement design
Benoit Jacquet- Environment design
https://www.artstation.com/mamberti
https://www.artstation.com/noscar
https://www.artstation.com/semisoul
https://www.artstation.com/farlyx
https://www.artstation.com/benjacks
https://www.artstation.com/samuelamar