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Tower- Wizard and his minions

Here's my contribution to the Tower VFX and game art final projects, done during my second year at New3dge concept art! My task was to design the Mad wizard and his skeleton minions.
The story is about a mad wizard who's keeping magical gems in different towers, and a group of adventures witches are trying to find said gems. Drawing power from earthly elements, the wizard animates skeletons to protect the towers from our little heros!
Big shoutout to my fellow team mates :
Character design :
https://www.artstation.com/eraiviolett
Environment team :
https://www.artstation.com/benjacks
https://www.artstation.com/aryankeswani
https://www.artstation.com/lolaohlmer
https://www.artstation.com/scilla_rg
https://www.artstation.com/smartyez

Game art team :
Léna CRETTON - Emmanuelle GILLES - Kaya JACQUEMIN - Noémi KOUASSI - Arthur LENOIR - Angélina LIBRE Hélène MELIN - Lucie PACOURET - Laure-Anne PEYNAUD - Martial VANDAMME - Baptiste VIAL
Our creative director :
https://www.artstation.com/loiczimmermann
Huge thanks to the amazing Siana park for her guidance throughout the project :
https://www.artstation.com/nullhypothesis

The mad wizard and his precious gems!

The mad wizard and his precious gems!

Early process started with exploring the themes of dimentia and madness, as I was developing his backstory and personality

Early process started with exploring the themes of dimentia and madness, as I was developing his backstory and personality

Final  design iterations and color variation

Final design iterations and color variation

A cozy illustration to capture the vibe of the game, Original environment design by Scilla Raymond-Gazave

A cozy illustration to capture the vibe of the game, Original environment design by Scilla Raymond-Gazave

Exploring possible dwellers of the tower, I was trying to explore what can turn into a threat.

Exploring possible dwellers of the tower, I was trying to explore what can turn into a threat.

Each enemy has 3 stages, from a skull to a golem. I tried to explore different themes/ elements for these evolutions.

Each enemy has 3 stages, from a skull to a golem. I tried to explore different themes/ elements for these evolutions.

We settled on the classic elements: Water, Ice and Gas/vapor for the final version. And due to rigging limitations we had to use the same base for different elemet

We settled on the classic elements: Water, Ice and Gas/vapor for the final version. And due to rigging limitations we had to use the same base for different elemet

designing the enemies involved a lot of iterations on the shapes.

designing the enemies involved a lot of iterations on the shapes.

A sample of technical drawings handed over for 3d artists.

A sample of technical drawings handed over for 3d artists.

Marketing Art (Poster) done for promotion

Marketing Art (Poster) done for promotion

Imagining the Wizard Keyframe as a MTG card!

Imagining the Wizard Keyframe as a MTG card!